Face64
Devlog
- June 27, 2026 by nexusvoid231#n64, #lowpoly, #PSX, #Vertex, #Vertex minipulation, #Godot, #Mario, #Mario64First I have assigned a vertex group for each Bone then I have drawn each Bone's weight to adjust each bone's influence I then added an Area3D to detect mouse input and made each bone interactable and... Continue reading
