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  • Mario 64 Face Minipulation in Godot
    June 27, 2026 by nexusvoid23
    1
    #n64, #lowpoly, #PSX, #Vertex, #Vertex minipulation, #Godot, #Mario, #Mario64
    First I have assigned a vertex group for each Bone then I have drawn each Bone's weight to adjust each bone's influence I then added an Area3D to detect mouse input and made each bone interactable and... Continue reading
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