<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Face64 Devlog - itch.io</title><link>https://nexusvoid23.itch.io/face64</link><item><guid>https://nexusvoid23.itch.io/face64/devlog/1566105/mario-64-face-minipulation-in-godot</guid><title>Mario 64 Face Minipulation in Godot</title><link>https://nexusvoid23.itch.io/face64/devlog/1566105/mario-64-face-minipulation-in-godot</link><pubDate>Sat, 27 Jun 2026 21:59:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MTM5MzE2LnBuZw==/400x224%23c/9Y3L6g.png"/><p>First I have assigned a vertex group for each Bone then I have drawn each Bone&#039;s weight to adjust each bone&#039;s influence I then added an Area3D to detect mouse input and made each bone interactable and...</p>]]></description></item></channel></rss>